Testing some SSS shaders here.
The image on the far left is the one I started on. I was testing some clothing shaders. Its more noticeable on the pants than the shirt.
Then I took a step and applied an SSS specular shader on the model itself. I thought it looked pretty cool. The one in the middle is the shader plus some postwork in photoshop, and the one on the right is the same settings with a different angle and no postwork.
This is also another example of my Anthro Muscle shape #1. I think that one is my favorite, considering its shaped more toward a human than the Anubis shape.
Software: Daz studio 4.6
SSS toolbox material presets used